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Monthy Wars =D

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Monthy Wars =D

Post  Madara on Thu Mar 03, 2011 11:31 pm

Every month on the first week on Saturday or something there should be a full scale war with all the villages =D.

How it works
-Everyones at the same level (Max Lvl ?)
-You get to choose your elements
-You get a random clan
-You get to choose your profession
-Everyone's S rank
-Everyone has 1mil ryo
-Homings and freezes wont work
-All npcs will be cleared off the game to prevent lag (cept hair,clothes,weapons npc)
-The first 10mins will be for players to create their new acc,get clothes,profession, weapons,hair,putting in points,checking for fusions etc. after that the war will start (no killing allowed for the first 10mins)


Duration:1 hr each hour (Example if its at 2pm then the next war will be at 4pm) for the whole day
Prizes: The village with the most wins (by the end of the day) will get 10 lvls for everyone =)
The person with the most kills will get 10 lvls (+ 10 if their village won)
Or instead of taking the lvls (only person prizes) you can get a title instead
The Organization with the most kills gets +10 lvls

*Prizes are for each Monthly war (not the hour -_-)*
example
if i got the most kills at 2pm it doesnt mean i won the thing it the person with the most kills or watever at the END of the day ._.

Purpose: To encourage more PvP and add more fun to the game


EXAMPLE:
Name: <Insert Name Here>
Lvl 120
Clan:(Randomly chosen)
Stat points (i dunno like 300 ?)
Specials: (Random)
Ryo: 1mil
Tourny Special (Random)
Elements: (Up to you)
Profession:None (Up to you)

I think that this would be fun 0_o anybody else =D ?
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Re: Monthy Wars =D

Post  SanderRadionov on Sat Mar 05, 2011 7:34 pm

Madara wrote:Every month on the first week on Saturday or something there should be a full scale war with all the villages =D.

How it works
-Everyones at the same level (Max Lvl ?)
-You get to choose your elements
-You get a random clan
-You get to choose your profession
-Everyone's S rank
-Everyone has 1mil ryo
-Homings and freezes wont work
-All npcs will be cleared off the game to prevent lag (cept hair,clothes,weapons npc)
-The first 10mins will be for players to create their new acc,get clothes,profession, weapons,hair,putting in points,checking for fusions etc. after that the war will start (no killing allowed for the first 10mins)


Duration:1 hr each hour (Example if its at 2pm then the next war will be at 4pm) for the whole day
Prizes: The village with the most wins (by the end of the day) will get 10 lvls for everyone =)
The person with the most kills will get 10 lvls (+ 10 if their village won)
Or instead of taking the lvls (only person prizes) you can get a title instead
The Organization with the most kills gets +10 lvls

*Prizes are for each Monthly war (not the hour -_-)*
example
if i got the most kills at 2pm it doesnt mean i won the thing it the person with the most kills or watever at the END of the day ._.

Purpose: To encourage more PvP and add more fun to the game


EXAMPLE:
Name: <Insert Name Here>
Lvl 120
Clan:(Randomly chosen)
Stat points (i dunno like 300 ?)
Specials: (Random)
Ryo: 1mil
Tourny Special (Random)
Elements: (Up to you)
Profession:None (Up to you)

I think that this would be fun 0_o anybody else =D ?

10 levels for a win? Deifnately not. Even if it is monthly, it would be bad. Maybe like 1 level for a win, but 10? If that would be the case, then people could just log in once a month and try to win the match, and levels would come pretty fast. 1 Level or a certain amount of exp would be much, much better.
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Re: Monthy Wars =D

Post  Indigo on Sun Mar 06, 2011 12:35 am

yea i agree with sander, also that selecting clans and having max level i dont really want that either, but monthly wars do sounds nice war but i would rather make them weekly

wars would have 5 min preperation time (it would tell about war before hand)

Kage Buying stuff for war:
it would come in kages inventory and after placed only kage can touch it, it also would have hp after hp down its destroyed also these can be brough while war preperation time and they would dissapear from inventory after war over

kunai throwers (1 tile would shoot kunai every 2 seconds)
arrow thrower (1 tile would shoot arrow every 5 seconds, can pierce multiple opponents)
bomb mines would be almost invisible and would explode when opponent 1x1 near it
trap would place one almost invisible tile, when step on would make kunais come everywhere in 10x10 area
wall would have 100,000 hp (would be 5 tiles long and could be bought on upwards and sidewards direction)
pit would be almost invisible tile, when step on would freeze opponent for 10 seconds
catapult would shoot rock on selected tile every 5 seconds (after placing it user would click on screen to set shooting place)


Map:

in wars map wouldnt be normal one there would be specific map for wars on those map there would be war tent for each village as spawn for players there would also be specific amount of respawns in wars after respawns used player would go into war spawn and would be able spectate people from own village/allies in war there would be certain capture points and those points would decide players spawn place
main village - war tent - war tent - war tent - main village (map would be quite big) and when wars arent on it could probably replace world map where click to go into villages but when war is on, click map would be in) waters in map would be more like canyon than river so people cant get through em withouth bridges

example map: https://redcdn.net/ihimg/photo/my-images/810/examplemap.gif/


in war medics would be able to see villagers/allies hp,
also hp colur would tell if there is some condition on them like purple - poison, white - blind, red - screw movement/slow movement


Respawns:

there would also be specific amount of respawns in wars after respawns used
player would go into war spawn and would be able spectate people from own village/allies

respawn start amount would be voted before war by everyone in war, in option there would be 1, 6, 10, 16, 20.
1 means really fast war and 20 would mean war that would last about hour if not more

in war every captured tent would give 2 extra respawn to everyone in village/org
if supply crate in main base is destroyed it would halve base respawn amount, if base amount were 20 it would drop into 10 (if under 10 respawns, it halves that amount)
when only 1 respawn destroying crate would do nothing


destructable stuff:

bridges: to less amount of places enemy can come (bridges would have small parts on land and those parts would be destroyable when all 4 parts of bridge is destroyed bridge would be no more
supply crates: inside main bases, destroying these halve their base respawn amount
war machines: everything thats put in by kages/leaders


Allies:
kages would be able to ally themself with other village (only 1) and when war is in ally villages would be able join aswell
(in great ninja war allies are nullified its all out war)


Hiring:
organization leader could set minimal amount for them to be hired into war as allies, village with best offer gets org in war mercenaries would be hirable npcs, these would guard bases of one who hired them, there would comes 5 of these per captured base, they would get 2 random element attacks from level 2 or 3 element stage, and village with best offer gets mercenaries

Stats
Name: Mercenary
Health: 20000
Chakra: 10000
Taijutsu: 5000
Ninjutsu: 5000
Genjutsu: 5000
Elements: Random


Kage boost: in kill kage war people around kage would be boosted


War Missions:
in war preperation time kage can give missions to squads or lone people in war
Kill Kage/leader
Kill certain person
Destroy certain Bridge (all bridges would be named)
Destroy Supply Crate
Destroy Defenses (war machines in area)
Capture certain area (all capture points would be named)
Defend own base
Defend certain capture point (all capture points would be named)
trap certain area (if explosive tags would be fixed)http://narutoninjaarts.forumotion.com/t12-weapons (tags and caltrops)

War map:
war map would be in inventory it would show areas of war by name and when kage assigns mission to someone area where mission is
would glow on map, if mission is killing player it would show area but not exact location
when points are captured by own village and you click that area on map you set that place as your respawn

Capturing points:
to capture point you would need be 1 tile close to it and it would take 30 seconds, capturing would be interrupted when enemy comes close
capturing enemy base would take 1 minute, and enemy players would get notified that their base is being captured

War Buildings
War machine factory: could buy movable war machines and can buy war machines all time during war until this building is destroyed
Weapon shop: could buy war only weapons during all war until this building is destroyed

Wars:
in war preperation time no one would know what war would be after prepare time up it would tell what type war it is (random)

Great Ninja War:
5 great villages fight each other (in this they can hire orgs to ally them)
Objective: kill everyone from other villages

Villages vs Organizations (2 sides villages and orgs within everyone would be allies each other)
all 5 great villages vs organizations fight each other

Normal War
kage/leader makes these wars, they can made only once per day

Kill Kage war
objective would be kill opponents kage/leader, after kage/leader dead war ends

Area War
objective: take over every area on map

Target war
objective: each side would get target, opponents mission is protect own target and kill enemy target



Prizes:
Extra experience - in wars exp from players would be extra high (like 10000 one level in other words if you kill 50 level player you get 500000 exp
Village reputation - in wars winner and exceptional fighters would gain village rep for their village
Player reputation - in wars for killing and doing other awards players get rep for both village and themselfs (also arena kill/death ratio would affect this)

60% of kills 40 rep
40% of kills 20 rep
0 deaths 20 rep
Most kills 20 rep
20% of kills 15 rep
Destroy supply crate 15 rep
War winner 10 rep
10% of kills 10 rep
5% of kills 5 rep
Kill Kage 5 rep
Capture point 5 rep
Destroy bridge 5 rep
War loser -5 rep
Least kills -5 rep
Lose Kage -5 rep
Lose supply crate -10 rep
0 kills -10 rep


Medals:
Warmonger: Starting War 10 times (village/org reduced rep)
War Hero: Awarded to the person who ends war (last kill)
No Rest: player hasnt rested and died throught the whole war
Evil Will Prevail: Evil Org winning a war (akat,ssm,sound) (raises org rep)
Victory is Ours: Village winning a war (raises village rep)
Reaper: get 1000 kills in during wars
Legendary Nin: get 50 rep during war
Legendary Sannin: one squad get 100 rep during war
good medic - this would be attained when medic has healed something like 100000 hp during wars
medic specalist - this would be attained when medic has healed something like 500000 hp during wars

!!!!!!!!!!!!UPDATED 10.7.2011!!!!!!!!!!!!


Last edited by Indigo on Sun Apr 08, 2012 11:18 am; edited 8 times in total (Reason for editing : Update)
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Re: Monthy Wars =D

Post  Madara on Sun Mar 06, 2011 12:42 am

I still think 10 levels is reasonable -_- i mean this things going on for the whole day so if your only gonna get 1 lvl thats pretty lame cause u could probably get 5+ in a day >.>

EDIT (New stuff included) ~

New Prizes Idea >_>"
-Player with the most kills (1 person in the entire game) (+10 levels) (+ Title)
-Organization with the most kills (1 organization in the entire game) (+5 levels each) (+ 20 village/org rep)
-Village player with the most kills (1 person from each village) (+5 levels) (+ Title)
-Village with the most kills (+ 20 village/org rep)
-Kage with the most kills (Title reward) (+5 village/org rep)

*Each player can only recieve 1 prize (not including village/org reps)*
*After the first World War Titles wont be given out from World Wars anymore*

How it works
-if you log off your score (# of kills will be kept). Winners will be annouced the next day (by adding totals)
-killing people from your own village/orgs wont give you any kills
-after dying in world war theres a 60 second wait to spawn again
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Re: Monthy Wars =D

Post  Indigo on Sun Mar 06, 2011 12:45 am

you made this post all time when i were making mine and posted it withouth seeing my post? xD
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Re: Monthy Wars =D

Post  Madara on Sun Mar 06, 2011 12:45 am

Meh I dont really care about the prizes but there really should be wars ._. actual wars not just 5min ones between 1v1 village/org ._.
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Re: Monthy Wars =D

Post  Madara on Sun Mar 06, 2011 12:46 am

Indigo wrote:you made this post all time when i were making mine and posted it withouth seeing my post? xD

Lol i just saw ur post when i put mine up >_>
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Re: Monthy Wars =D

Post  Indigo on Sun Mar 06, 2011 12:48 am

in my post war would last longer (becouse of certain amount of respawns) there also is abit of tactical part (destroying bridges or supply crates) and prizes i didnt think alot yet xD but yours sound quite nice
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Re: Monthy Wars =D

Post  Madara on Sun Mar 06, 2011 1:01 am

Indigo wrote:in my post war would last longer (becouse of certain amount of respawns) there also is abit of tactical part (destroying bridges or supply crates) and prizes i didnt think alot yet xD but yours sound quite nice

Lol thanks send me the link to urs 0_o
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Re: Monthy Wars =D

Post  Indigo on Sun Mar 06, 2011 1:02 am

>_< my long reply there is my "post"... which also is my idea about wars
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Re: Monthy Wars =D

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